![]() ![]() This will cause the Gab Window to appear with the string shown and a sprite using char_name as the filename of the character sprite and char_index as the index of the character sprite. There are special ID’s that can be used in place of the actor_id: When using text codes, remember to use “\\” for a single slash. ![]() Text codes can be used inside the string. This will cause the Gab Window to appear with the string and the actor’s sprite. This will cause the Gab Window to appear with the string shown. The Gab Window will not appear in battle or anywhere else. These script calls can only be used from a map. ![]() The gab text will appear briefly and then disappear, not showing up again until the gab text is updated with something else. The Gab Window fulfills that jibber jabber by placing such text outside of the message window box and at the corner of the screen. Sometimes there’s random jibber jabber that does not warrant a message box. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |